Resume Patrik Karlsson.doc
Objective
Always improve and develop both as a person and as an artist.
Qualifications
· Proven character artist with more then 15 years of industry experience and 9 shipped games.
· Experienced with and able to adapt to new technology and tools.
· Knowledge of Frostbite Engine.
· Knowledge of Unreal Engine.
· Knowledge of Quixel suite.
· Knowledge of Substance Painter.
· Knowledge of Marvelous Designer.
· Expert of anatomy and digital sculpting.
· Expert with Photoshop packages for texturing and concept for games.
· Expert at normal mapping and hires modeling.
· Great understanding of skinning.
· Great understanding of animation.
· Great knowledge of High quality characters creation pipeline and workflow.
Qualities
· Very passionate about my job.
· Enjoys sharing knowledge and techniques.
· Adaptable to other artistic styles and very open to constructive criticism.
· Able to produce high-quality artwork fast and able to meet project's deadlines.
· Attention to detail.
· I can quickly adapt to any software or game engine.
Technical Skills
· Digital sculpting
· Texturing
· UV mapping
· High / Medium / Lowpoly modeling
· Organic and hard surface modeling
· Skinning
CGI Software:
· Maya
· Photoshop
· Z-Brush
· Mudbox
· Marvelous Designer
· Quixel Suite
· Substance Painter
· Proprietary Softwares
Acknowledgements
EXPOSE 11: The Finest Digital Art in the Known Universe
Featured on Kotaku
Dominance War V - 1st place of CGSociety/ 4th place overall champion
VIDEOGAME-ART: Wall of fame
Digital Tutors: The Character art of Dragon Age Inquisition
Vertex 3 Online Book tutorial
Pixologic/Zbrush: Dragon Age Inquisition interview
3DTotal: The Golden Eye award
CGhub: Top Row
CGhub: Gold Award
CGfeedback: Top Row
Speaker on Atlas of CG
Expert interview: Animation Carnival
Scene.org award winning demoscene production from Candela: "Fair play to the queen"
Related Work Experience
Principal Character Artist at BioWare
May 2015 - Present
BioWare AAA project: -ANTHEM- [EA/*]
Senior Character Artist at BioWare
October 2014 - May 2015
BioWare AAA project: -Mass Effect Andromeda- [EA/*]
Senior Character Artist at BioWare
July 2012 - October 2014
BioWare AAA project: -Dragon Age Inquisition- [EA/*]
Senior Character Artist at Starbreeze std.
Sept 2011 - April 2012
Starbreeze studious project: -Brothers: A Tale of Two Sons- [505 Games / PC-Xbox Live Arcade and Playstation Network]
Senior Character Artist at Starbreeze std.
June 2008 - Sept 2011
Starbreeze studious LEAD AAA project: -Syndicate- [EA / PC-360-PS3]
Lead Artist at Starbreeze std.
October 2006- June 2008
Starbreeze studious LEAD AAA project: -The Chronicles of Riddick: Assault on Dark Athena- [Universal std. / PC-X360-PS3]
Senior Character Artist at Starbreeze std.
March 2004- October 2006
Starbreeze studious Lead AAA project: -Darkness- [2K / PC-X360-PS3]
Character Artist at Starbreeze.
2003-2005
Starbreeze studious Lead AAA project: -The Chronicles of Riddick: Escape from Butcher Bay- [Universal std. / PC-Xbox]
Animator at Starbreeze std.
2002-2003
Starbreeze studious Lead AAA project: - Knights of the Temple- [Universal std. / PC-Xbox]
Animator at Starbreeze std.
2002-2003
Starbreeze studious project: - Enclave - [Universal std. / PC-Xbox
Education
2001-2002 Master, Game development, Sweden.
2000-2001 Master, Creative Programming, mostly working in maya and photoshop. Also studied film, web, sculpture and media.
1997-2000 Science and Tehnology, Fyris skolan Sweden.
References/recommendations available upon request or at www.linkedin.com