Resume Patrik Karlsson.doc

Objective

Always improve and develop both as a person and as an artist.

Qualifications

Proven character artist with more then 14 years of industry experience and 8 shipped games.
Experienced with and able to adapt to new technology and tools.
Knowledge of Frostbite Engine.
Knowledge of Unreal Engine.
Knowledge of Quixel suite.
Knowledge of Marvelous Designer.
Expert of anatomy and digital sculpting.
Expert with Photoshop packages for texturing and concept for games.
Expert at normal mapping and hires modeling.
Great understanding of animation.
Great knowledge of High quality characters creation pipeline and workflow.

Qualities

Very passionate about my job.
Enjoys sharing knowledge and techniques.
Adaptable to other artistic styles and very open to constructive criticism.
Able to produce high-quality artwork fast and able to meet project's deadlines.
Attention to detail.
I can quickly adapt to any software or game engine.

Technical Skills

Digital sculpting
Texturing
UV mapping
High / Medium / Lowpoly modeling
Organic and hard surface modeling
Skinning
CGI Software:
Maya
Photoshop
Z-Brush
Mudbox
Marvelous Designer
Quixel Suite
Proprietary Softwares

Acknowledgements

EXPOSE 11: The Finest Digital Art in the Known Universe

Featured on Kotaku

Dominance War V - 1st place of CGSociety/ 4th place overall champion

VIDEOGAME-ART: Wall of fame

Digital Tutors: The Character art of Dragon Age Inquisition

Vertex 3 Online Book tutorial

Pixologic/Zbrush: Dragon Age Inquisition interview

3DTotal: The Golden Eye award

CGhub: Top Row

CGhub: Gold Award

CGfeedback: Top Row

Speaker on Atlas of CG

Expert interview: Animation Carnival

Scene.org award winning demoscene production from Candela: "Fair play to the queen"

Related Work Experience

Senior Character Artist at BioWare
May 2015 - Present
BioWare AAA project: -New IP- [EA/*]

Senior Character Artist at BioWare
October 2014 - May 2015
BioWare AAA project: -Mass Effect Andromeda- [EA/*]

Senior Character Artist at BioWare
July 2012 - October 2014
BioWare AAA project: -Dragon Age Inquisition- [EA/*]

Senior Character Artist at Starbreeze std.
Sept 2011 - April 2012
Starbreeze studious project: -Brothers: A Tale of Two Sons- [505 Games / PC-Xbox Live Arcade and Playstation Network]

Senior Character Artist at Starbreeze std.
June 2008 - Sept 2011
Starbreeze studious LEAD AAA project: -Syndicate- [EA / PC-360-PS3]

Lead Artist at Starbreeze std.
October 2006- June 2008
Starbreeze studious LEAD AAA project: -The Chronicles of Riddick: Assault on Dark Athena- [Universal std. / PC-X360-PS3]

Senior Character Artist at Starbreeze std.
March 2004- October 2006
Starbreeze studious Lead AAA project: -Darkness- [2K / PC-X360-PS3]

Character Artist at Starbreeze.
2003-2005
Starbreeze studious Lead AAA project: -The Chronicles of Riddick: Escape from Butcher Bay- [Universal std. / PC-Xbox]

Animator at Starbreeze std.
2002-2003
Starbreeze studious Lead AAA project: - Knights of the Temple- [Universal std. / PC-Xbox]

Animator at Starbreeze std.
2002-2003
Starbreeze studious project: - Enclave - [Universal std. / PC-Xbox

Education

2001-2002 Master, Game development, Sweden.
2000-2001 Master, Creative Programming, mostly working in maya and photoshop. Also studied film, web, sculpture and media.
1997-2000 Science and Tehnology, Fyris skolan Sweden.


References/recommendations available upon request or at www.linkedin.com